Check the machine, not just the shop’s electricity

An original Steam report describes the confusing situation: the shop had electricity enabled, but the Mirage Projector did not seem to do anything. A reply pointed to the machine’s own power supply, and the person who asked confirmed that supplying it resolved the issue. This is a reported fix, not just an untested suggestion. [1]

  1. Open the projector. Inspect its power slot and the condition of the power source.
  2. Supply usable power. Meet the machine’s displayed requirement. An empty cell does not become charged because the store has electricity.
  3. Note Store Attractiveness. This is the status you will compare after the overnight effect.
  4. Finish the night. Open Status the next day and check the result. [1][2]

Still no visible effect?

Check first Why it matters
The projector’s own supply The reported resolution was to power the machine itself, not simply enable the shop’s electricity service.
A completed night The effect is described as an overnight change, not an immediate animation on inserting the cell.
Store Attractiveness Inspect the relevant status instead of using one day’s sales as the only test.

If those conditions are met and it still fails, compare the current machine tooltip with the linked discussion and item reference. The sources do not establish every possible fault or a universal module layout. [1][2]

For fitting modules, see the Q/E rotation controls.